

Yes, no ACOG, but that’s because the ACOG is… gone. It doesn’t fire sticky shockers or ring airfoil rounds like its modular predecessor, but this bullpup rifle does feel great to fire, and can be outfitted with one of five different sight attachments: the red dot, holographic, reflex, and the new 1.5x and 2.0x scope options. But the primary gun is the star of the show: the SC3000K, Fisher’s iconic assault rifle, and a rare new weapon for Siege. For a sidearm, it’s the 5.7 USG, custom fitted with a silencer, just like Fisher’s always used. The launcher itself has the moulded, green-lensed scope you’d expect from Third Echelon equipment.

When an ARGUS camera anchors in place there’s the whine sound effect, which is sure to elicit a few tingles. “Zero’s entire tool kit is a nostalgia trip for any Splinter Cell fan. They’re also vulnerable to any of the usual electronic counters, so don’t shoot it into a Bandit trapped wall or by a Mute jammer. Be careful to not fire anywhere within the ADS’s range, though: an ARGUS camera is considered a projectile, and so will be caught out by anything that’s anti-grenade. Has a Jäger got a site entrance locked down with an ADS? Just fire a camera into one of that room’s walls and shoot it out. This turns the gadget into something akin to a Valkyrie Black Eye for attackers.) As a final little bonus: the camera is armed with a single-use laser beam, meaning it’s got a smidge of Thatcher in it. (In the case of Siege’s rare indestructible surfaces, the camera attaches but cannot bury through to provide vision on both sides. It means that, once you’ve scouted ahead and eliminated everyone in a room, you can rotate the camera back to face the direction it was fired from and use it to watch out for an enemy counter attack. YES NOFurthermore, the camera rotates, allowing you vision on both sides of the deploy surface.
